HTTP Status as a Service
My latest side project is status.icu a toy product for automated testing. More info is available on Medium
My latest side project is status.icu a toy product for automated testing. More info is available on Medium
(X-posted to Medium)
Available on the Revelry Labs Blog
Available on the Revelry Labs Blog
Available on the Revelry Labs Blog
Available on the Revelry Labs Blog
Available on the Revelry Labs Blog
Over the past week or so, I’ve been working on building Straturgery, a text-based game, playable over telnet, written in node.js.
The game, being both text-based and only accesable over telnet has provided some interesting challenges. I can’t use ncurses (since telnet is text-only), and have to build my windows and interfaces by hand. Here are a few things I’ve learned.
For a long time, I’ve been fascinated by websites that are simply a generated set of flat files. 9 times out of ten, the content you want to put up on the web doesn’t change enough to warrant a big back end database. Generating files (HTML and the like) up from and simply serving a bunch of static files is a great way to have a simple and fast website.